I would like to know your strategy on making your services free.
Is it for the community benefit? Or is something else in between?
The primary concern that has given me comfort (and the fundamental reason I picked the system in any case for my applications) is the way that it is open source. If necessary I can get in and fix issues myself. college homework assignments. I've done this multiple times and contributed fixes back to the fundamental undertaking where conceivable.
Both. SDKBOX is free for developers as it's a part of the Cocos/Cocos2d-x family. The overall goal is to help people build more games.
At the same time, SDKBOX works with service providers like Google Play, Tapcore, etc., to smooth the adoption of their SDKs. SDKBOX provides and maintains an easy integration for them with ongoing upgrade and update as well.
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