As of August 1, 2019, Google Play will require that all apps (built with Unity 2017 and up) that use native code must provide a 64-bit version in addition to the 32-bit version in order to publish an update of the app. For older versions of Unity the requirement date seems to be August 1, 2021.

The 64-bit native code ".so" library file must be located inside a folder called "arm64-v8a" at the same level as the 32-bit folder "armeabi-v7a".

The latest SDKBOX In App PurchaseAPI (v1.3.21 released May 11, 2018) provides only the 32-bit native library "libsdkbox.so"

Can anyone confirm me if all the above is right? Is anyone facing this problem? Is SDKBOX going to publish an upgrade that includes the arm64bit library before August 2019?

SDKBOX In App Purchase has been working for me LIKE A CHARM for the last two years, but I must publish upgrades of my apps and need to know if I can continue using SDKBOX IAP or I must integrate a new IAP plugin.

Thank you very much in advance and apologizes for my english.

miya bhai answered

    Thank you so much for this. I was into this issue and tired to tinker around to check if its possible but couldnt get it done. Now that i have seen the way you did it, thanks guys

    https://plex.software https://kodi.software/ https://luckypatcher.pro/

    miya bhai answered

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