Hello! I was wondering if there was a way to find out the purchase status of a non-consumable. I want to use it at the beginning of the game. If the purchases are true the levels will be available if not they will be locked.
A function that could return a purchase status in (true or false) would be really helpful.
If it doesn't exist how can I make a system like that?
Using Unity 4.7
Please login to submit your question.